Brief arena guidelines
Topic: Arena|Arena has always been a side hobby of mine. I like it, but it kicks my butt regularly. Monday night is prime arena night so we get a 5 man together after I choose competent people who are willing to lose an hour of sleep to the pain of arenas. Since season 4 started I havent played much. My gear has gotten a bit better, I have a full gladiator set with a few pieces of vengeful thrown in but overall, I just havent played much.
The biggest challenge of arena and getting good is really two-fold.
Knowing your character and skills
Knowing your oppositions skills
and of course team bonding and teamwork.
A team that has 2 of the 3 can be mildly successful around the 1500 range but a team that has all 3 will excel. Our team had about 2 of those down, we knew what our players and our team could do, we have a pretty good idea of what the other team can do but we’re missing some of that teamwork aspect. We started to bond and gel after a few losses until we got into a bit of a rhythm at the end.
The group was: 1 destro warlock, 2 BM hunters, 1 holy pally and 1 ice mage
Talk about crowd control and damage central. We got sheeps, fears, ice traps, pets and a healer.
The most important thing is finding targets and focus-firing. We needed to improve our crowd control a bit but the general trapping and draining was working pretty nicely. Priests and mages with no mana are very squishy. Hunters get dotted or some damage and then break LoS.
The dual healing groups were a little tougher as we only had one healer, we needed to protect our pally, but cc one, burn one, and knock out a dps and you’re in much better shape. We had a few issues with a holy priest, restro shaman, shadowstepping rogue, BM hunter and warlock.
The shaman’s chain heals were the most destructive to our group makeup. The warlock’s felhound was easily banished, the ice trap slowed the rogue down, one of our hunters kited the other hunter around the bridge. First target was the holy priest – curse of tongues, arcane shots, spell lock from fel puppy, counterspell from mage. While all dps was on priest, i was able to fear the shaman since he had no fear ward totem up. Priest go squish. Meanwhile the rogue is beating on our paladin and the hunter is chipping away at us. The rogue is the next to go to get the interrupts off the pally. While we’re beating him down, we’re keeping the hunter occupied and trying to keep the shaman running. The mage freezes the other team for a few seconds but we don’t spread out fast enough. We get the mage down, the rogue is at 2% when he shadowsteps away and grabs a heal. at this point we’re down a hunter, the mage is just about down and warlock is almost done. A few well timed shots on their part, a chain heal or 2, and we lose to the hunter, shaman, rogue still left standing.
In actuality, Arena can be easy, the problem is the sheer amount of time and effort getting to your your character and the abilities of all the other classes and how best to combat them can prove to be long and best and frustrating at worst.
More on strategy in a later post
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