Secrets of Shadowbolting

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Ulduar: Ignis

Topic: Raiding, Ulduar|

Ignis, unlike other fights in Ulduar, does not require a lot of movement. The initial pull is either done by the tank or a hunter with a misdirect. Ignis can then be kited over to the water area. This is a healing intensive fight as the raid will take a lot of damage and there will be large damage spikes on the main tank when the adds appear.
The first 12 seconds or so of the fight is a complete dps burn. After the first initial burn Ignis will start Scorching the ground and summoning adds. Ignis is basically turned left or right by the Main Tank to drop the fire on either sides for his add tank. In 25 man we use 2 tanks – one for either side. In 10 man, 1 add tank is sufficient.
When the adds appear, the OT will grab them and stand them in the fire – NOTE – They CAN be CCed! A druid’s roots are perfect for this as after the add tank places the adds, they can be rooted in place for the duration of buff. Druid kiting information. After the adds have a stack of 20 Heat debuffs, they can be moved to the water. This should be a short distance from where they were tanked in the fire and a 1 shot of 5k or more will be enough to shatter them once they are purple and brittle. Hunters, moonkin and mages are all very good at this. Ignis will hit 15% harder for each add that is up. It is possible to heal through a few adds but this turns into a serious dps race the more adds that are up.

Ranged and Melee dps stack behind ignis and have to watch out for the Flame jets which are cast on the raid. Flame jets have a 8 spell interrupt if you are casting when they go off. Watch your boss timers as this can be fatal if a healer is silenced for 8 seconds. Insta casts are fine, casting immediately before and after is fine, but when the jets go off you take immediate damage and then some residual damage for a few seconds afterward.
Note to warlocks – do NOT lifetap before this goes off – it’s just a bad idea.

Occasionally Ignis will select someone for the slag pot – this person will need extra heals while they are in the pot – usually they require the help of at least 2 healers to ensure they will stay alive as this is a lot of damage over a short period of time – Think similar to KT’s ice blocks. You can still cast/melee/heal while in the slag pot.

Ulduar

Checklist:
MT – Watch for scorch, place it on either side for your add tank to bring the constructs into
OT – get the constructs in the fire, CC if possible, coordinate with a dps on when to shatter once they are in the water and brittle
DPS – Go nuts but watch out for flame jets. 8 seconds is a long time to be silenced. Better safe than dorry
Healers – Extra damage on tank when adds are up, AOE heal once flame jets end as all raid has taken damage and will continue to do so for a few more seconds. Extra heals on person in slag pot. You can heal in slag pot! Ot will also be taking flame damage from kiting adds, keep them up so they don’t go after the dps.

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