Secrets of Shadowbolting

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Archive for August, 2009

Trial of the Crusader, 2nd boss, Lord Jaraxxus

Topic: PvE, Raiding|

I only managed to record this on 10 man as the fight was easier than anticipated and I did not manage to get the full recording of 25. None the less, the fight is very straightforward.

From a tank’s perspective it seems to be a straight tank and spank for the Main tank- the only time when this may change is if one of the melee gets the Legion Flame debuff which drops fire on the ground. Readjustments around this may be needed.
During the fight there will be 2 types of adds spawned around the room – Mistresses of Pain and 3 Infernals. The offtank needs to do their best to hang onto these as they can melee cloth for over 30k if they are not tanked. They will occasionally run and charge people but will return to the off tank. Mistresses spawn from portals – Infernals spawn from volcanos. The Infernal spawn point at the Volcano base CAN kill any dps who is standing on top of the area they spawn.

NOTE: Warlocks can banish the Infernals. They can not banish the Mistresses. If you are having problems burning the mistress down before the Infernals come out, having a warlock along to banish one of the Infernals can reduce raid damage as the Infernals have a channeled AOE spell they cast at their feet. In this video we had 2 warlocks and we ended up banishing the last few infernals when Jarraxus was almost dead so we could focus DPS on the boss.

Healers – This is a very healing intensive fight. One member of the raid will have a debuff called Incinerate Flesh and they get a red bubbly effect around them. This person must be healed for at least 60k to remove this debuff before 12 seconds have passed. If not – the entire raid gets a ticking debuff that tends to wipe the raid.

Melee DPS -
Fel Inferno should be interrupted. It is a channeled AoE that will tick for 3.5k every second for 6 seconds. This seems to be on a 10 s casting cooldown. Also there will be chained lightning – you must spread out so that this does not chain too far.

Ranged DPS – Spread out. The Fel Lightning that hurts the melee will hurt you too. If you get the Legion Flames, you drop fire where you walk. We found it best to head to the outer edge of the arena if this buff was on a player and head central towards Jarraxus if you had the Incinerate Flesh to ensure the healers could reach you.

**this was a little more difficult in 25 man and started getting a little more chaotic at the end but was still a good strategy**

Work on Mistresses and Infernals when they are out and boss when you have time.

So, simple strategy:

Main tank tanks him, OT picks up adds. Ranged works on adds, melee works on boss. Melee must interrupt his Fel Inferno. Everyone spreads out to avoid the chain lightning effect. Legion Flame means you are dropping fire at your feet and move to the edges of the arena or in an open space away from your other raid members. Incinerate Flesh on a raid member needs to be the primary healing target. Mistresses and Infernals need to be offtanked and they will charge people but the damage is not too terrible.

 

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Trial of the Crusader: Northrend Beasts

Topic: Raiding|

So I’ve been a little distracted recently and have been trying my and at more videos of the fights rather than straight out explanations. We’re going to try a new format since 3.2 dropped in explaining boss fights.

beasts

25 man version of trial of the crusader parts 1 and 2

Phase 1 – Ranged spreads out – Fire will appear on ground you must move out of. Tanks will be getting hit with an impale that stacks – every 3 stacks or so they need to taunt off each other – the debuff will still hit them for the next 40 seconds so they still need heals.
Snowbolds will jump on people – they will interrupt casting so it is important ranged help get these down if you are not going for the achievements of leaving them up. They are untauntable but will strike at anyone within melee range of the person they are sitting on.
Melee stay on boss – ranged attacks snowbolds – if a ranged got the snowbold they tended to move central to ensure that everyone could reach the snowbold.

Phase 2 – Acidmaw and Dreadscale
We found it easier to take down acidmaw first. Dread will enter on the right and needs to be tanked, Acid will come up from the ground and can not initially be tanked. Both have conal frontal AOEs so they need to be turned or the raid can not stand in front of them. Casts are non-interruptable. If you get the acid debuff you turn green and have about 20 seconds to get near to someone (usually the tank) with the fire debuff to drop this debuff else you get stuck in place for 40 seconds following the initial acid breath. Partway through they will both dive under ground. This is an aggro reset and the opposite worm becomes tankable – ie acidmaw will now follow the tank and Dreadscale will be untankable.
Following acidmaw’s death, Dread soft enrages and needs to be killed. Fire debuff can be healed through – it lasts 30 seconds or so.

Part 3 Icehowl is the final boss in the Northrend Beasts encounter and is as close to a tank and spank you will get. He occasionally stomps and throws everyone to the edges of the room. At this point everyone is stunned and Icehowl will target one raid member. Where that person is standing when he targets them will be the location he charges. It is imperative that everyone gets out of the way as soon as possible.
Strafing works best but as you have a speed boost any time of run away from his head or rear will ensure you are not charged. If he hits ANYONE in his mad dash to the wall he will go into a short enrage which you will be able to see when he turns red.
If no one is in the way, he ends up getting his head stuck in the wall and takes increased damage while he is stuck. He will also turn and frost breath one raid member – anyone in a close range to where that person is standing will also be ice blocked.

 

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